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Laboratory

LAB_001 Biome: Music sharing without platform barriers
LAB_002 Helmet graphics to fluid motion
LAB_003 Coming soon.
LAB_004 Connect Four recast in glass
LAB_005 A reading timeline
LAB_006 Coming soon.
LAB_007 Coming soon.
LAB_008 Coming soon.
LAB_009 Coming soon.
LAB_010 Coming soon.
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LAB_015 Coming soon.
LAB_016 Coming soon.
LAB_017 Coming soon.
LAB_018 Coming soon.
LAB_019 Coming soon.
LAB_020 Coming soon.
LAB_021 Coming soon.
LAB_022 Coming soon.
LAB_023 Coming soon.
LAB_024 Coming soon.
LAB_025 Coming soon.
LAB_026 Coming soon.
LAB_027 Coming soon.
LAB_028 Coming soon.

The work moved between digital sketches, quick prototypes, and material experiments. Each version answered one question while introducing another, so the final direction developed through testing rather than a fixed plan.

Process

This study began as a loose experiment, then developed through quick iterations, material tests, and small visual decisions. The early versions were deliberately rough so the core interaction could be evaluated before the visual system became too resolved.

Several details changed during the process, including scale, spacing, sequencing, and the relationship between the physical and digital components. Those adjustments became the structure of the finished study.